Production

During the beginning of production, the model was formed from a basic, blocky, low poly design. This then provided a basic building for the entrance of the level. The levels where created by combining basic polygon meshes and then enhancing upon the shape focusing mostly using tools such as the bevel, duplicate and extrude tool.

Due to the vast size of the entire group project combined, the choice was made that the final product produced was too only be a simple overview.  Therefore the project required less detail within inner area of the level. Having assigned a material, the asset was then able to be moved into the stingray engine by our tutor.